![]() To your right would be a German officer screaming at you to get on some MGs, and to your left would be those MGs mounted on a window over looking a beach. It was then the player was supposed to realize that you were on the beaches of Normandy from the German perspective, and you had to mow down allies as they came up the beach.Įventually, towards the end of the credits, as the pace got to be too heavy and there were so many guys that eventually they broke through the beach head, youd hear banging on the door to the bunker.Ī few seconds later, an explosion would rip through the bunker, knock you unconscious, and youd be on the ground, facing up.Īn American squad would light up the place and a bad-ass US soldier would stop over you, slowly aim his gun at you and fire. Unfortunately, there was a lot of resistance against playing as a German, even though the players gets owned at the end and the Americans still win.Ĭould have been a cool cinematic and interactive ending to the game never was. ![]() These guys sort of stumbled around and every time someone saw those animations, they mentioned how they looked like zombies. One thing that is common in most Call of Duty games is the feeling that youre invincible, that when things go wrong youll be okay, and that everyone lives to see the next day. I think IW did a good job in twisting that safeness with two of their levels in particular. ![]()
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